Dragon Age: Faith Misplaced
How could an adventure remain exciting without new threats?
Threat Level: Major
No one quite knows when the first of the destruction demons walked the Fade, or what prompted its growth from a lowly and simple rage demon into a force of controlled fury. Perhaps a fit of curiosity overtook a rage demon as it peered across the Fade at the dwarven Berserkers throwing themselves at the Darkspawn invading their home. Maybe it witnessed the controlled demolition of a mountain or a building by Qunari gaatlok, or maybe it watched the Ash Warriors lend their battle rage to their mabari hounds to kill with efficiency and ruthlessness.
Regardless of what these rage demons saw, they learned. They found that the clumsy thrashing of rage could be directed with guile, and these demons delight in breaking down figments and structures in their Fade domains. A destruction demon’s realm may be marked by heavy burns and explosion epicenters littering the ground and ever changing landscape, burning without fuel as a reminder that to step here means to be blown apart with precision unlike the simple fires of rage.
These demons appear much like their progenitors, as living and surging magma. These demons cannot be mistaken for their lesser kin, however. Standing on two legs, these demons appear more as piles of shattered weapons and armor plates, lashed together with rivers of fire and lava flowing from beneath. They wade into combat with mighty greatswords, and their thralls find their weapons catch flame by the demon’s will, all the more potential to spread targeted violence and devastation. Rage demons find something to emulate and learn from when they come across a destruction demon, but only after they are cowed into service from the mightier sibling who shows surprising acceptance of their simpler allies. Whether this is because they find kin welcome company or they seek to grow their numbers like an army set to boil the Fade itself is anyone’s guess, but it is certain that when two destruction demons’ territory crosses, no one is safe.
Understanding the value of good weapons and tools, these demons often carry weapons that they make use of and items capable of wider destruction, like fire bombs or shock bombs.
3 Constitution (Stamina)
0 Cunning (Engineering)
4 Dexterity (Initiative)
4 Magic (Primal)
6 Strength (Claws, Might, Heavy Blades)
1 Willpower (Courage)
Speed: 14 Defense 14 Armor 6
Weapons: Claws + 8 (2d6+6) / Two-Handed Sword + 8 (3d6+6)
- Favored Stunts: Pierce Armor, Set Aflame (2 SP), Skirmish, Lethal Blow, Tools of Destruction (4 SP)
- Aura of Fire, Demonic Hide, Fire Resistance, Immovable, Set Aflame (see CR page 306)
- Primal Magic talent (Journeyman)
- Tools of Destruction: As a Major action, a Destruction Demon can set allies weapons alight with magical flames, as per the Flaming Weapons spell, but with no need to cast or spend Mana to create the effect. Alternatively the Destruction Demon can spend 4 SP to create a hostile version of this effect on it’s foes’ weapons. All readied weapons in the hands of enemies become white-hot, dealing 2d6 penetrating damage if the foes continue to hold their weapons. A TN 15 Constitution (Stamina) or Dexterity (Acrobatics) test reduces this to 1d6 penetrating damage for that round. If a foes drops their weapon then the fires subside and the weapon no longer burns them when they pick it up. This effect lasts for a number of rounds equal to the Destruction Demon’s Magic.
Mana 60 Spellpower: 14 (16)
Spells: Flame Blast, Fireball, Inferno
Equipment: 2 Fire Bombs
Rage Bound Creatures
Rage-Bound creatures are poor souls possessed by the fury of a rage demon. Their forms hiss and steam like a lava flow, while deep crimson points burn in their sunken eye sockets. They love nothing more than to vent their anger on the innocent and strong alike, burning villages to the ground and razing countrysides of any who would quell their wrath. These are the creatures that most people in Thedas imagine when they hear "abomination"and their reputation is well-earned.
A creature with the Rage Bound template increases its threat level by two steps and gains the following adjustments:
- +2 Constitution and the (Stamina) focus
- +3 Magic and the (Primal) Focus
- +3 Strength
- +20 Health
- 10 x their new Magic score in Mana (minimum 35) or +20 Mana if the creature already had Mana
Rage-Bound creatures gain access to spells based on the new Magic score of the creature:
- 0-3 Magic: Flame Blast and Flaming Weapons
- 4-6 Magic: Fireball
- 7+ Magic: Inferno
Hunger-Bound creatures are souls who have been ensnared by a hunger demon. While these abominations can choose to appear as the original creature, their teeth always take on a predatory sharpness and they salivate heavily when it comes time to feed. Appetite becomes the life of the creature, who quietly seeks to drain all living things it encounters. These demons are typically subtle, draining their victims over the course of days or weeks, and sometimes attending to a flock of meals that it speaks sweet nothings to in order to placate their fears. All victims eventually become desiccated husks, and the hunger demon moves on to seek fresh food.
A creature with the Hunger-Bound template increases its threat score by two steps and gains the following adjustments:
- +3 Communication and the (Deception) Focus
- +4 Magic and the (Entropy) Focus
- +2 Strength
- +25 Health
- 10 x their new Magic score in Mana (minimum 37) or +25 Mana if the creature already had Mana
Hunger-Bound creatures gain access to spells based on the new Magic score of the creature:
- 0-3 Magic: Drain Life and Mana Drain
- 4-6 Magic: Blood Sacrifice and Death Magic
- 7+ Magic: Blood Wound and Thought-Taking
Sloth-Bound creatures are souls who have been possessed by sloth demons. These abominations appear as tired behemoths, with sagging eyes and lazy looks, dragging their feet and arms when in movement. While not especially common, as sloth demons are loathe to take much action, they become beacons of lethargy. Places of business halt production, energetic people slow to a crawl, and heartbeats drop to dangerous levels. Even brave warriors find their weapons and armor become heavy when fighting these abominations. Many times, these abominations convince their prey that fighting is unnecessary, and it is simpler to give in to sleep.
A creature with the Sloth-Bound template increases its threat level by two steps and gains the following adjustments:
- +3 Communication and the (Persuasion) Focus
- +4 Magic and the (Entropy) Focus
- +2 Strength
- +25 Health
- +1 Armor Rating
- 10 x their new Magic score in Mana (minimum 40) or +25 Mana if the creature already had Mana
Sloth-Bound creatures gain access to spells based on the new Magic score of the creature:
- 0-3 Magic: Paralyze and Weakness
- 4-6 Magic: Miasma and Sleep
- 7+ Magic: Mass Paralysis and Waking Nightmare
Desire-Bound creatures are unfortunate souls possessed by a desire demon. These abominations usually enhance their target’s original form to become more attractive by local standards, and can change this appearance to match the tastes of whoever they hunt. Whether greedy or lustful, a desire demon seeks to claim all that can be taken. They become silver-tongued seducers, and few may even realize that the creature has even been possessed. These abominations are cunning, keeping the base creatures’ original form so as not to alarm foes and get into their good graces. They seek to feel sensation and emotion, and will step on anyone to feel satisfaction.
A creature with the Desire-Bound template increases its threat level by three steps and gains the following adjustments:
- +4 Communication and the (Deception, Persuasion, and Seduction) Focuses
- +2 Cunning
- +4 Magic and the (Blood and Entropy) Focuses
- +2 Perception and the (Empathy) Focus
- +2 Willpower
- +30 Health
- +2 Armor Rating
- 10 x their new Magic score in Mana (minimum 45) or +30 Mana if the creature already had Mana
Desire-Bound creatures gain access to spells based on their new Magic score:
- 0-3 Magic: Affliction Hex and Vulnerability Hex
- 4-6 Magic: Blood Slave, Daze, and Drain Life
- 7+ Magic: Death Hex, Horror (with more of a pleasurable than fearful theme), and Misdirection Hex
Pride- Bound Creatures
Pride-Bound creatures are the doomed souls who have attracted the notice of and been possessed by a pride demon. The ultimate schemers, these abomination orchestrate the subjugation or destruction of kingdoms. Their forms remain mostly the same, with a sudden boost of personal confidence that most of the subject’s friends find refreshing. The demon works hard to elevate others and turn them to thinking that their way will benefit all. These demons are hard to root out, and often they are already surrounded by sycophants and cults that protect them with their lives. If there are any real physical changes in these kind of abominations, they are too subtle to see easily.
A creature with the Pride-Bound template increases its threat level by three steps and gains the following adjustments:
- +4 Communication and the (Deception, Leadership, and Persuasion) Focuses
- +2 Constitution
- +5 Magic and the (Primal) Focus
- +3 Strength
- +3 Willpower
- +4 Armor Rating
- +50 Health
- 10 x their new Magic in Mana (minimum 50) or +30 Mana if the creature already had Mana
Pride-Bound creatures gain access to spells based on their new Magic score:
- 0-3 Magic: Flame Blase, Shock, and Winter’s Grasp
- 4-6 Magic: Cone of Cold, Fireball, and Lightning
- 7+ Magic: Blizzard, Elemental Mastery, Inferno, and Tempest
Fear-Bound creatures are souls in the clutches of the enigmatic fear demons. These abominations appear tall with unnaturally long limbs and necks and jagged teeth, and their eyes glow with a green malice. These abominations blend into the shadows, inflicting paranoia on their victims firsthand whereas before they could only feel in through the Veil. They delight in becoming bogymen for entire communities, creating names and ideas that they embody and sow fear with. They masquerade as normal people during the day to search for victims to terrify, relishing the screams and shivering of targets who swear they saw the demon’s true form. When the friends and family of the target leave them for what they perceive as growing madness in their associate, the Fear demon continues their slow torture, eventually killing the victim and moving onto the next big scare. The ultimate victory for these creatures is to see a community crumble with fear, tearing itself apart with witch hunts until the demon stands alone in a ghost town of despair and fear.
A creature with the Fear-Bound tehmplate increases its threat level by three steps and gains the following adjustments:
- +2 Communication and the (Deception) Focus
- +4 Dexterity and the (Acrobatics and Stealth) Focuses
- +5 Magic and the (Entropy) Focus
- +3 Strength and the (Intimidation and Jumping) Focuses
- +40 Health
- +2 Armor Rating
- 10 x their new Magic in Mana (minimum 45) or +30 Mana if the creature already had Mana
Fear-Bound creatures gain access to spells based on their new Magic score:
- 0-3 Magic: Daze, Horror and Sleep
- 4-6 Magic: Decompose, Hallucination and Memory
- 7+ Magic: Curse of Mortality and Waking Nightmare